Mar 01 2009

XNA Studio 3.0

Published by at 10:22 pm
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So apprently I’m a little behind the times (and busy as usual), but XNA studio 3.0 has been out for a while and on top of that they’ve ported and improved the RPG starter kit to XNA studio 3.0. One of the reasons I lost steam last time I tried to start up a game development project was because XNA was still in version 1.0, publishing games was still stupid complicated, and there wasn’t any good starter engines for creating RPG’s. So with XNA studio 3.0 and the RPG starter kit, I already have a great base engine for jumping in and making a great JRPG style game. Obviously I would take the engine and make a lot of tweaks to it, but it would be a fantastic starting point: … layinggame . Also there are a lot of fantastic tools now to help build game maps, collision maps, and animation maps from sprites:

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